Idea Factory announces western and Steam releases

Today it has been announced at Idea Factory’s second press even tin San Francisco that they will be releasing MegaTagmension Blanc + Neptune VS Zombies and Fairy Fencer F: Dark Advent Force in the west next year. It should be noted that MegaTagmension Blanc + Neptune VS Zombies originally released in Japan on October 15th. Fairy Fencer F: Dark Advent on the other hand on the Playstation 4 in Japan November 5th its original game has released on Steam August 4th and released for the PS3 in North America and Europe September 2014. They will also be releasing Monster Monpiece, Hyperdevotion Noire: Goddess Black Heart and Hyperdimension Neptunia U: Action Unleashed on Steam.

For Monster Monpiece that released in both North America on May 2014 and Europe June 2014. Hyperdevotion Noire: Goddess Black Heart released in both physical and digital editions back in February for the PS Vita in North America and Europe and originally released in Japan May 2015. Finally Hyperdimension Neptunia U: Action Unleashed also released in physical and digital editions for the PS Vita in North America and Europe in May and originally released in Japan on August 2014. Following this you can see each of the upcoming releases below followed by a plot summary for each, the first is provided by Idea Factory and quoted from ANN while the rest quoted from wikipedia:


Fight off zombie hordes with friends in the first multiplayer game in the Neptunia series, MegaTagmension Blanc + Neptune VS Zombies for the PlayStation®Vita system and PlayStation®TV! Set in Gamicademi, Gamindustri’s academy for CPUs and CPU candidates, Blanc and friends must film a movie to save their school, fend off zombies, and look cute at the same time! Play with up to 4 friends or tag team with up to 4 characters, including new characters, Tamsoft and Uzume Tennouboshi, and familiar faces, Plutia, Peashy, Dengekiko, and Famitsu to Nep up some zombies! Additionally, you can stylize characters with accessories like glasses, eye patches, and masks to make sure you look extra cute while slaying!


A long time ago there was a conflict between a goddess and an evil god. The two deities didn’t fight directly, but created a large number of special weapons for others to use. Eventually, these powers sealed each other and the power vanished from the world. Fast forward to modern times where these leftover weapons are called “Furies” and warriors that wield them are “Fencers.” Fury weapons are said to be incredibly powerful, so Fencers constantly scramble to acquire them. By a strange coincidence, two fencers, Fang and Tiara, get caught up in the struggle between the goddess and evil god.


In the world of Yafanir in which two enormous pillars known as the Hammers of God penetrate the Earth, a race known as the monster girls have come to coexist with humans. May, Fia, Elza, and Karen are best friends at the Academy of Kunaguvu where they learn to become Masters of the monster girls, but a mysterious person curses Elza and she becomes Lost. Trying to learn what master plan has been unleashed, May follows Elza, gathering treasure scattered across the world, and using the monster girls’ Magus Quartz crystals to help on the way.


Unlike previous Hyperdimension Neptunia games, Gekishin Black Heart is not set within the world of Gamindustri, but instead within a similar but separate world known as Gamarket. The goddesses of each of the four nations battle against one another for hegemony over the world day by day, however just as Noire is one step away from complete domination, the goddesses’ powers are robbed by an unknown force. In order to save the world from destruction, the four goddesses cooperate with one another with the aim of unifying Gamarket.


A world known as Gamindustri protected by the divine aegis of the four CPUs and their sisters, the CPU candidates. Even in this world the seeds of evil don’t die out, and since brutal enemies along with ferocious monsters that appeared were quickly defeated by the collaboration between the CPUs and the CPU candidates, not only the goddesses themselves but also the inhabitants of Gamindustri ended up very bored. Due to that, the goddesses discussed an interesting proposal.
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